Student motivation is a key predictor of successful educational outcomes. The more knowledge younger students gain, the more opportunities will open up to allow those individuals to achieve better possibilities in career and personal growth.
The purpose of this project was to design and develop a two-dimensional iOS educational game to provide a more enjoyable experience for learning. This solution aims to divert most of the users attention to the actual gameplay, while using minimal effort to answer questions based on the category they selected.
‘Swim Tim: Education’ is a fun, 2D endless runner game designed for children. The player controls Tim, the main character, with the goal of attempting to swim as far as they can while gaining as many points as possible. During their journey, players are encountered with enemies, each having unique characteristics which they must avoid. Players are also encountered with a boss, where they must answer a question based on the category selected to defeat it.
Given that games specialise in engendering motivation and already require players to learn, it’s no surprise that the creation of games for educational purposes has been proposed. Educational games appear to improve learner motivation time-on-task and ultimately, learning outcomes.
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